Server

Server created by Daniel Peace.

Game Stats
Aspects: Fishy, Sticky Weakness: Fungous


 * "Typical" scores are for wild thulhu at level 5

Gameplay Notes
When Servers are in encounters with other unwilling wild thulhu, the wild ones may attack the Server as well as the PCs' thulhu. The wild thulhu may also be more ferocious than usual if they're sick of the Server's music already.

Campaign locations and use
Servers rarely hang out in abandoned or lonely areas, because they like to have an (unwilling) audience for their music. They are often found in wild encounters along with other unrelated thulhu that they've been following around. They don't fare well in dry or very hot or cold areas, either, and prefer forest and marshland.

Sample Encounters

 * The cultists get into a cozy moment with each other and/or an NPC, and they hear terrible "mood" music.
 * There's a dance in town, but everyone runs out in terror when a server decides to provide its own atmosphere.
 * In the wild, the cultists see two (or more) thulhu running away, with a server following close behind.

Official Pokénomicon information
A smaller, weaker Pokethulhu, Servers follow other Pokethulhu around to provide the right 'mood music.' This probably goes a great deal toward explaining why other Pokethulhu are always so ornery and ready to fight. The only positive review of Server music was made by the Arkham School for the Deaf, whose principal remarked, "they sure did clear out that rat problem."

Relation to the Cthulhu Mythos
If the thulhu is related to the official (chaosium, anyway) mythos, details go here. At the very least explain the joke if its name is a pun.

Excerpts from other sources
Pokenomicon info taken from Pokethulhu of Isla de Snora.