Rulebook/What You Need to Play

Before you get started, you'll want to have a good grasp of these rules, both in your head and in your hands (or at least on your computer). You'll need a handful of shining dodecahedrons (twelve-sided dice), probably at least five or six. Everything else can be done with pen and paper only, but it is suggested that you print some of the following materials:


 * Cultist Sheet
 * Thulhu Card
 * Thulhu Roster

And, of course, you'll want some friends to play with you. Any number of players will work, though somewhere between two and four is best. Probably.