Routes

Routes are relatively safe passageways around New New England. This safety, which distinguishes them from other, man-made roads, is due to Runes that run along them. Though runes are present all over NNE, routes are special in that they feature lots of runes close together in lines. Routes were originally discovered by Native Americans living in Foggy Village, and have always been the best way to get around. Though routes are mostly safe, there are often areas where the rune-covered ground has given way to rockslides, tall grass, and other natural phenomena, which thulhu sometimes use to ambush travelers. Regardless of route safety, it's always advisable to travel in groups to watch each other's backs.

Numbered routes
During the post-Witch hunt Age of Enlightenment, cartographers from the Muskratonic University numbered the known routes, and most maps now conform to this standard. Enumerated routes, and the points they connect, are listed below.

Route 1
Connects Dukesport and Maven's Beach.

Route 2
Runs from Maven't Beach to a fork between Routes 3 and 5.

Route 3
Runs from Colour City to a fork between Routes 2 and 5.

Route 4
Connects Colour City and A'bbyville.

Route 5
Runs from G'dharn to a fork between Routes 2 and 3.

Route 6
Connects A'bbyville and Zath.

Route 7
Connects Dukesport and Silver Key Cove.

Route 8
Connects Zath and Equinox.

Route 9
Connects Equinox and Nameless Harbor. Passes through Cold Mountain Village.

Route 10
Connects Nameless Harbor and Armitage.

Route 11
Connects Armitage and New Sunnich.

Route 12
Connects New Sunnich and Narkham. Passes over the Muskratonic River.

Route 13
Connects Armitage and Sharnoth Reef.

Route 14
Connects Dukesport and Alaozar Point.

Route 15
Connects Skai Creek and Blotton.

Route 16
Connects Fungadale and Britchester.

Route 17
Connects Britchester and Sanwich.

Route 18
Connects Narkham and Celephain.

Route 19
Connects Celephain and Krissa.

Route 20
Connects Krissa and Otisburg.

Route 21
Connects Otisburg and Waite's Point.